Who am I?

I am a third-year Tech Art student, currently specialising in procedural programming and generation, as well as tool and game mechanic programming. I enjoy designing modular, clean and reusable solutions, whether in Unity, Blender or Unreal Engine. I have a particular fondness for Python. I am especially drawn to logic, interactions and the technical pipelines that make production smoother.

I am currently preparing to pursue a Master's degree in Game Programming, with the goal of strengthening my skills in programming and software architecture applied to video games. Right now I am deepening my knowledge of C++ and Blueprint programming in Unreal Engine. What motivates me is turning an idea into a clear, efficient and enjoyable system, whether for a player or for a production team.

I enjoy learning new tools and understanding how they work under the hood. My approach is very experimental and rigorous: I test, I break things, I research and I start over until I get a clean and consistent result. That curiosity and drive to understand guide the way I work.